Things to improve?
• Along with the party members quantity decrease, there should be also a limitation to max CC members. This will lead indirectly to less concentration of people in 1 side (i know you can still make 2 cc's and friendlyfire yourselves, or fight separately, but we're not going so deep now).
• A wider map to explore, and a rework on useless zones. We saw how there was only 1 place to go to farm due to how horrible the other zones worked on Innadril. By reworking/fixing them, there'll be different places to go. There is no need to have many zones (this will end in a hide n seek game), but there should be some alternatives.
• Make max clan members allowed in Clan Arena match with max clan members.
• LOWER RATES + NO FLAT XP SCROLLS/TICKETS. The way to make stages last longer is this.
• Adjust Kamaloka and other Instances (like the ones that were giving XP Tickets) to match the new concept.
• Take back old siege system, with more than 1 castle to fight for (not many castles, again, to avoid clans staying one on each castle). You can make sieges progressive, adding more castles along with new stages.
• Avoid OP events. The next server should have this "weekly events", once per 2 weeks, but the rewards NEED to be conservative. Events planned for official servers with several years online, are not compatible most of the time with fresh servers (even if they have a faster progression). Most people don't like them, both competitive and casual players.
There's a huge amount of text to write, but that's my 2 cents for now. See you soon